Saturday, May 2, 2020

Reviewing the Mutua Madrid Open Virtual Pro

COVID-19 has created massive problems throughout the world, including the cancellation of tennis through July 13th (currently). The Mutua Madrid Open decided that, instead of cancelling the tournament altogether, they would hold a virtual tournament instead of the regular in-person clay court event.

While not ideal by any means, with the surge in popularity of esports, this seemed like a good way for tennis to enter into the gaming sphere. The tournament decided that Tennis World Tour would be the video game of choice and playstation to be the game console used.

With 150,000 euros at stake (with at least some of that total expected to go to a donation) and 50,000 additional euros set aside exclusively for donations, the stakes were high for the 32 players participating.

The tournament was still gender-separated with 16 ATP players and 16 WTA players parsed into groups of 4 for dueling round robin tournaments. In the round robin stage, the players played to 3, with at tiebreak at 3-3. There was also a charity tournament occurring simultaneously.

For the main tournaments, after the round robin, there would be a traditional quarterfinal, knock out-style setup. In the knock out stages of the tournament, a full set of virtual tennis was played to determine a winner. Kiki Bertens and Andy Murray ended up winning the WTA and ATP virtual titles, respectively.

So, how successful was the tournament? Could we see a wave of similar tournaments, even when the regular tours return? Let's dive in.

Mutua Madrid Open Virtual Pro Review

The tournament started off on the wrong foot with the withdrawal of Gael Monfils (whose spot was taken by Benoit Paire) due to an issue with the rights to stream his virtual matches.

Tennis journalist Matthew Willis made the point that the virtual tournament was exclusive to Facebook and Monfils was affiliated with Twitch, another streaming platform. The streaming on Facebook part is weird to Willis, who has showcased how much more popular Twitch is for streaming.

There were more withdrawals during the tournament too. The game itself was a laggy disaster (more on that later), and during the round robin stage of the men's tournament, Dominic Thiem and Karen Khachanov withdrew because of technical issues, giving opponents 3-0 wins.

Even in the charity tournament taking place alongside the main tournament, technical issues for Rafael Nadal and Donna Vekic forced the cancellation of that match.

If Tennis World Tour is the best video game that tennis has, then the future of video game play in the sport is in huge trouble. Willis showcased the glitchy, terrible graphics that almost certainly turned viewers off from the game.

Then, in the men's semifinals, when Andy Murray took on Diego Schwartzman, it was as tennis journalist Stuart Fraser reported Murray saying, "...a disaster." Technical difficulties marred the match and the players ultimately decided that Murray should advance to the final.

It was almost comical how poorly the tournament was working out. In the semifinals of a virtual tournament, the players can barely even play due to technical issues. If I'm being frank, it was a total embarrassment for the tournament and reflected poorly on the sport's ability to put together a solid virtual tournament.

Personally, when I was watching the quarterfinal matchup between Bianca Andreescu and Sorana Cirstea, a match which Cirstea eventually won in a tiebreak, there was at least one occasion that I can remember where a player served a let, but was inexplicably given the point. With as seriously as the virtual tournament was taking itself, even such a seemingly minor problem during play de-legitimizes the competition.

That's not to say that the organizers weren't trying their hardest. It was clear that Madrid tournament director Feliciano Lopez and the rest of the team at Madrid were trying their best to put on the best event possible.

The problem for the Mutua Madrid Open Virtual Pro was that the the game itself felt deficient in someway. The graphics felt like they were from 10 or 15 years ago, as opposed to the modern day video games we are used to.

Tennis as sport might also just not be very well-suited to video games in general, at least serious video games trying to realistically replicate the action on the court. Watching the Virtual Pro, it felt like so much was missing. The cool angles and spins that players put on the ball, the trick shots, even the interaction between players and their boxes. All gone.

Instead, we got a glitchy, laggy, bland version of tennis that was a massive disappointment. The fun of NHL, FIFA, NBA2K, and Madden was replaced with this lame game.

A charity tournament featuring the Serena Williams Naomi Osaka, and Maria Sharapova (along with other tennis players and celebrities) is using Mario Tennis Aces as their game of choice. While that tournament, officially named the "Stay at Home Slam", is also using Facebook to stream,  there is a key difference. The video game of choice is much better suited for a virtual tennis event meant to draw in fans.

Mario games are more about having fun than having serious, realistic competition. And perhaps that was the Virtual Pro's problem, they were so intent on having pros in the game itself that they forgot that a less serious video game like Mario Tennis Aces would actually be more fun to play and watch.

Let's be honest, no video game is going to realistically mimic the Nadal topspin forehand on clay.

However, a word of caution for the "Stay at Home Slam": the tournament is using John McEnroe along with Justine Ezarik for commentary. I believe that having official commentary was a very poor choice for the Virtual Pro. The commentary was unnecessary and took away from the players' own commentary. Yet another way the tournament was taking itself too seriously.

I don't mean for this to be a post where I just crap all over the virtual tournament. However, if we are to have video game tennis tournaments in the future, it's important to learn from past mistakes and try to provide the best viewer experience possible.

I appreciate the Mutua Madrid Open stepping up to the plate and essentially being the guinea pig for quarantine virtual content. Future tournaments can take what happened at the Virtual Pro and hopefully put together a better product.